![]() This is going to seem stressful at first, as these stages can be a bit difficult to find sometimes and you only get a single try before that particular portal is closed off for the rest of your playthrough. The special stages though, they’re the usual bit of tricky chaos emerald hunting, which of course you’ll need to collect all of if you want to get to the real ending of the game. The bonus stages actually get frustratingly difficult pretty quickly, but luckily the medals obtained from them are entirely optional and only serve to unlock some basic bonuses in the extras menu. There’s also a huge pile of bonus stages and special stages to be found in each level. Like the new levels, the new bosses are pretty creatively designed for the most part, and make for a lot of fun and memorable moments throughout your relatively long journey. So that’s over 24 bosses to smash your way through, again, being made up of a mix of new and old. There is also now a boss at the end of every single stage, instead of just at the end of each zone like the old days. Does anyone even know why Robotnik is so set on turning all animals into robo-animals? All together there are 12 zones in the game, with 2 acts each, making for a grand total of 24 levels, making this quite long for a 2D Sonic game. There is also a set of completely new zones added into the mix, each of which feels so fun and natural that they seem like they could have been found in some dusty vault of unused Genesis levels. There may be an intimidating number of forks in the road (and even more ways to approach things if you play as Knuckles or Tails, but they all lead to the same goal in the end, so there’s a lot of replayability potential there. Each level is now a massive multi-pathed labyrinth (even more so than some of them already were), yet they’re all relatively simple to navigate. Sonic Mania is mostly made up of a selection of “best of” classic levels, which are not only remastered for HD, but have also been greatly expanded and improved upon. Pay attention, this is literally all the story you’re going to get right here. ![]() I’ve never really played any of the later 3D Sonic games, so I don’t really know if they’re as bad as everyone says and can’t compare this to them, but I know I like good old Sonic games, and that this sure feels like one of those. Interdiminsional travel again ala Sonic Generations? When it's time for it to drop, I'll have 60$ ready.If you’re anything like me and haven’t touched a Sonic game since the Sega Genesis days, then Sonic Mania and its return to the good old days of simple, but effective side-scrolling platforming probably sounded pretty good to you too. Hard to say what classic sonic's role in this will be or how he got there. Apparently there is a new enemy for the game but I have a feeling eggman is directly involved with what is going on but wouldn't it be a twist if he had NOTHING to do with it? I can't wait to see more of the game. It looked liked armadeggeon out there and sonic looked so pissed off. I like the edgier tone that the trailer was showing. Grew up with the dreamcast games more than the classic games, so Im drawn to the 3D games a bit more. ![]() ![]() As far as project 2017 goes, that is the one where I'm more drawn too. People have been waiting for the spiritual successor to the classic era titles and I do believe Sonic Mania is that successor. The cool part is that instead of the art style and gameplay being limitations of the time, the 16 bit style is now an element of choice.Which means certain things can be done that were not possible on the genesis. I thought it was cool that they were putting out a new 2d sonic game in the 16 bit style. LA few weeks ago I had did a video on My YouTube Channel "iLoveGaming"where I talked about about each game and asked for opinions on what people thought about both games. I'll put a link here if anyone's interested in checking it out. ![]()
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